Photon mapping

Photon mapping

Our first attempt to use photonmapping in our Cuda raytracer, 300 samples pr pixel, 1200×800, final image rendering time 65 secs.

indirectlight

Here is the famous sponza scene in a 400 pixel pr sample rendering, without and with photonmapping. At this moment this takes a few minutes

to render, but we hope to improve on the rendering time when we learn a little more about CUDA.

Cardiac Surgery Simulator
Smoke rendering software

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