As part of an ongoing research project we decided to see how far we could push real-time volume rendering using only GLSL shaders. The video shown here demonstrates some of the supported features such as:
- Multiple iso-surface shading
- Density plotting
- Arbitrary oriented contour planes
- Arbitrary oriented cutting plane
The shown video is running on an explicit dataset 256^3 4x16bit floating data on a Nvidia GTX470 graphics card.