Visual Computing Lab development blog

The Alexandra Institute

Welcome to my little cuda ray tracing tutorial, and first  a warning: Ray tracing is both fun and contagious, there is a fair chance that you will end up coding different variants of your ray tracer just to see those…

We are  playing around with our CUDA ray tracing software. The design philosophy is to create a real-time ray tracing experience that allows the user to play with the visual parameters and get an instant feedback. This is not something…

In this tutorial I will give an easy and intuitive explanation on how to code a cloth simulator using Newtons second law, Verlet integration, and iterative constraint satisfaction. I do not expect you to know these terms – or physics…

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