volume rendering – Visual Computing Lab https://viscomp.alexandra.dk Computer Graphics, Computer Vision and High Performance Computing Mon, 18 Jun 2012 10:17:39 +0000 en-GB hourly 1 https://wordpress.org/?v=5.8.2 Real-time volume rendering sandbox using GLSL https://viscomp.alexandra.dk/?p=1194 https://viscomp.alexandra.dk/?p=1194#respond Mon, 18 Jun 2012 10:17:39 +0000 http://viscomp.alexandra.dk/?p=1194 As part of an ongoing research project we decided to see how far we could push real-time volume rendering using only GLSL shaders. The video shown here demonstrates some of the supported features such as:

  • Multiple iso-surface shading
  • Density plotting
  • Arbitrary oriented contour planes
  • Arbitrary oriented cutting plane

The shown video is running on an explicit dataset 256^3 4x16bit floating data on a Nvidia GTX470 graphics card.

 

[vimeo]http://vimeo.com/44234825[/vimeo]

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Smoke rendering software https://viscomp.alexandra.dk/?p=219 https://viscomp.alexandra.dk/?p=219#comments Fri, 15 May 2009 08:50:48 +0000 http://viscomp.alexandra.dk/?p=219 Screenshot from the demo

Screenshot from the demo

Here is a tech demo of our Cuda smoke visualizer software. The software demonstrates real-time interaction and visualization with a smoke data set. It is possible to adjust several parameters such as density and lighting position. To download press HERE.

Screenshot of a more complex model.

Additional screenshot from the demo


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Visible Ear Simulator website https://viscomp.alexandra.dk/?p=60 https://viscomp.alexandra.dk/?p=60#comments Fri, 01 May 2009 07:52:12 +0000 http://viscomp.alexandra.dk/?p=60 Visible Ear Simulator - drilling

Visible Ear Simulator – drilling

The Visible Ear Simulator website is available. Download of the free-ware version will be available soon: http://www.alexandra.dk/ves/

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