photonmapping – Visual Computing Lab https://viscomp.alexandra.dk Computer Graphics, Computer Vision and High Performance Computing Sun, 28 Oct 2012 20:11:02 +0000 en-GB hourly 1 https://wordpress.org/?v=5.8.2 Path Tracing and Stochastic Progressive Photon Mapping https://viscomp.alexandra.dk/?p=1307 https://viscomp.alexandra.dk/?p=1307#comments Sun, 28 Oct 2012 20:11:02 +0000 http://viscomp.alexandra.dk/?p=1307 Some pictures and videos from our own gpu-raytracer which is physically based and currently supports path tracing and stochastic progressive photon mapping with a variety of different materials.

The left statue is made of rough glass , the middle is an imitation of plastic/wax and the right statue is copper (using sopra nk-values).

Full spectral rendering using stochastic progressive photon mapping.

A comparison between pathtracing and sppm after two minutes of rendering. Click the image to see a video-capture of the rendering.

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Stochastic Progressive Photon Mapping https://viscomp.alexandra.dk/?p=861 https://viscomp.alexandra.dk/?p=861#comments Tue, 29 Mar 2011 10:33:48 +0000 http://viscomp.alexandra.dk/?p=861

Bunny rendered with area light, rendering time approx. 8 min.

After Toshiyas visit we finally got around to implement a cuda version of his great progressive photon mapping.

It needs a lot of photons to converge, but it is really cool for caustics!

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Fun with Photonmapping https://viscomp.alexandra.dk/?p=141 https://viscomp.alexandra.dk/?p=141#comments Sat, 09 May 2009 13:14:45 +0000 http://viscomp.alexandra.dk/?p=141 Photon mapping

Photon mapping

Our first attempt to use photonmapping in our Cuda raytracer, 300 samples pr pixel, 1200×800, final image rendering time 65 secs.

indirectlight

Here is the famous sponza scene in a 400 pixel pr sample rendering, without and with photonmapping. At this moment this takes a few minutes

to render, but we hope to improve on the rendering time when we learn a little more about CUDA.

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