This video demonstrates our experiment with progressive photon mapping. But this time combined with a really fast bvh rebuilder. This way the user can play around with all objects in the scene and the lighting geometry. This gives a nice preview of the light distribution and caustic effects.
Sam Lapere
Mar 30, 2012
Cool and fast. Can you share some details about your BVH implementation?
admin
Apr 19, 2012
We have been experimenting with HLBVH (original as well as the “simpler and faster” version) – we have not done thorough tests yet, but we have promised some sort of whitepaper so it should come 🙂
Sam Lapere
Apr 29, 2012
Did you make your own implementation of HLBVH? I would like to try it out as well, but can’t find any source.
Sajjad
May 16, 2012
It was very nice indeed. It will be nicer if you share with us the reading materials you have gone through to implement this.