Comments on: Mosegaards Cloth Simulation Coding Tutorial https://viscomp.alexandra.dk/?p=147 Computer Graphics, Computer Vision and High Performance Computing Tue, 09 Jul 2019 20:07:19 +0000 hourly 1 https://wordpress.org/?v=5.8.2 By: Marcio Barcellos https://viscomp.alexandra.dk/?p=147#comment-1105 Tue, 09 Jul 2019 20:07:19 +0000 http://viscomp.alexandra.dk/?p=147#comment-1105 Thank you for sharing!

]]>
By: Purva Kulkarni https://viscomp.alexandra.dk/?p=147#comment-1078 Mon, 10 Jun 2019 16:19:07 +0000 http://viscomp.alexandra.dk/?p=147#comment-1078 Hi, It’s been too long. But if you are still interested, I have made a similar project which converts a 2D clothing image into a 3D model using OpenCV and OpenGL. Please check it out->https://www.youtube.com/watch?v=J9FKRR8HsP4&t=20s

]]>
By: Javier corra https://viscomp.alexandra.dk/?p=147#comment-938 Tue, 06 Nov 2018 05:11:13 +0000 http://viscomp.alexandra.dk/?p=147#comment-938 Thank you for this great article!!, I just found an implementation of this in the ThreeJS library and I thought it would be impossible for me to understand the inner workings but I got it thanks to you!

]]>
By: David Escobar Castillejos https://viscomp.alexandra.dk/?p=147#comment-926 Wed, 10 Oct 2018 16:15:17 +0000 http://viscomp.alexandra.dk/?p=147#comment-926 Thanks for the great tutorial Jesper. I would like to know if you could give some advices about how to scalete the concepts and coding you developed but with 3d models. I’m really interested in learning how to apply this tutorial to them (as you did with you surgery simulator). Sincerely, David.

]]>
By: Sotiris Salloumis https://viscomp.alexandra.dk/?p=147#comment-900 Sat, 21 Jul 2018 20:48:00 +0000 http://viscomp.alexandra.dk/?p=147#comment-900 Thanks for sharing, well written tutorial and source code of excellent quality ! Worked fine also on Mac OS. Congrats keep up sharing !

]]>
By: Victor https://viscomp.alexandra.dk/?p=147#comment-843 Mon, 16 Apr 2018 01:32:53 +0000 http://viscomp.alexandra.dk/?p=147#comment-843 Thanks! I was wondering how to apply forces as vec3

]]>
By: Organism Documentation – Allan's Research Blog https://viscomp.alexandra.dk/?p=147#comment-751 Tue, 13 Feb 2018 02:38:20 +0000 http://viscomp.alexandra.dk/?p=147#comment-751 […] I’ve completed the code that generates nodes and binds them together via muscles or “constraints”. The code that runs the physics simulation is adapted from a cloth simulation program written in C++ provided by Jesper Mosegaard at http://viscomp.alexandra.dk/?p=147. […]

]]>
By: sharun https://viscomp.alexandra.dk/?p=147#comment-609 Tue, 08 Aug 2017 06:26:54 +0000 http://viscomp.alexandra.dk/?p=147#comment-609 really nice turorial

]]>
By: Jesper Mosegaard https://viscomp.alexandra.dk/?p=147#comment-607 Thu, 03 Aug 2017 02:08:37 +0000 http://viscomp.alexandra.dk/?p=147#comment-607 You should have a look at literature or introduction to collision handling, those cases are also described

]]>
By: Jesper Mosegaard https://viscomp.alexandra.dk/?p=147#comment-606 Thu, 03 Aug 2017 02:07:55 +0000 http://viscomp.alexandra.dk/?p=147#comment-606 Thank you so much. And you are right, the code is before moderne OpenGL. Perhaps one day I should make a WebGL version for easy accessibility 😉 Regards. Jesper

]]>