procedural – Visual Computing Lab https://viscomp.alexandra.dk Computer Graphics, Computer Vision and High Performance Computing Fri, 21 Mar 2014 09:57:21 +0000 en-GB hourly 1 https://wordpress.org/?v=5.8.2 Procedural Cell Generation – Results https://viscomp.alexandra.dk/?p=3581 https://viscomp.alexandra.dk/?p=3581#respond Fri, 21 Mar 2014 09:57:21 +0000 http://viscomp.alexandra.dk/?p=3581 As outlined in a previous post we have developed a customized plug-in for Maya which assists MediaFarm in creating compelling cellular surface geometry. We have just received some initial results from one of their productions.

The photo above shows a still from the final result. The contributions of our plug-in are highlighted in the image below.

MediaFarm on the results:
“All in all, cooperation with the Alexandra Institute has provided us with some tools, which in certain situations have enabled us to produce a better and faster result than we would normally be able to. We expect that we will continue to benefit from the tools in future projects, and we look forward to discovering new ways to take advantage of them.
[…]
We can highly recommend a collaboration with the Alexandra Institute to other companies.”

 

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Procedural Rock Modeling https://viscomp.alexandra.dk/?p=1893 https://viscomp.alexandra.dk/?p=1893#respond Mon, 09 Sep 2013 07:53:11 +0000 http://viscomp.alexandra.dk/?p=1893 Modeling boulders and other detailed rock formations can be a challenging and time-consuming task for 3D artists. Funded by the Innovationsnetværket VISUEL VÆKST we have built a plugin for Maya which enables 3D artists to quickly and painlessly generate artist-controllable rocks from arbitrary 3D input models. We achieve this by leveraging the base technologies built in the Elements – Environmental Visual Effects through Result-oriented Design project. Like the Elements project, the artists have full control while modeling and all changes to the geometry are reflected in real-time in the Maya Viewport 2.0. However, unlike the Elements project we are able to store the procedurally generated geometry to disk for later use.

If you want to participate by testing the plugin please contact jesper.borlum@alexandra.dk.

The image above shows the final results.

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