Tag: OpenGL

This post will try to explain how to implement a GPU based raycasting render, using open GL and Nvidia’s CG. This tutorial assumes some experiance with OpenGl and vertex-fragment shaders. First of all why do we need this algortihm? Because it is a smart way to achieve high quality volume rendering and the raycasting algorithm is well suited for the modern GPU’s. Esspecially the new 8800 series because of the unified shading system. The reason behind this tutorial is to…