Author: Brian Bunch Christensen

Our first Unity extension – Particle Director – just went live on the Unity Asset Store today. It is a tool for specifying custom particle velocities for particle systems. With it you are able to specify motion of the particles by placing control vectors, solids, sources, sinks, etc. Check it out here.

We have been working on a customizable, artist-friendly way of specifying particle velocities for particle systems in Unity. The built-in particle system animator only allows for a very limited range of motions, and it would be really hard to make the particles flow around obstacles or create vortices. But before we dive into the details of our custom particle editor, why don’t you have a look at the result in the demo below? (We also demonstrate a Unity implementation of…