Author: Brian Bunch Christensen

Inspired by the Elementacular project, we’ve been working with the animation and illustration company Mediafarm to develop a similar procedural method for designing cellular and organic surfaces. The method uses hardware tessellation to displace an input surface in the normal direction. The displacement is specified using displacement curves combined with a number of “cell types” which define a certain look. Here’s a before-and-after shot of our cellular material: Here’s another couple of examples, which show that we can apply our…

In collaboration with VIA University College, we’ve recently completed a quick prototype of an educational iPad app for hospital nurses. It is an augmented reality app (built in Unity) which overlays a t-shirt logo with a pair of lungs that undergo a respiratory cyclus. The lungs are placed as though they are actually inside the person wearing the t-shirt.

Five of us are going to SIGGRAPH in Los Angeles next week. We are very excited and look forward to a week of interesting papers, presentations and discussions. If you want to meet up with us, send an e-mail to $$mathrm{brian.bunch @}$$

We won the Best Paper award! Yay!

We are leaving for HPG and SIGGRAPH on Thursday. If you want to meet up with us, throw an e-mail at brian.bunch @

A teaser showing off our newest research project result on real-time subsurface scattering.