Events – Visual Computing Lab https://viscomp.alexandra.dk Computer Graphics, Computer Vision and High Performance Computing Thu, 02 Jan 2014 14:20:53 +0000 en-GB hourly 1 https://wordpress.org/?v=5.8.2 Material from the future of 3D conference https://viscomp.alexandra.dk/?p=2067 https://viscomp.alexandra.dk/?p=2067#respond Thu, 02 Jan 2014 14:20:53 +0000 http://viscomp.alexandra.dk/?p=2067 On the 29th of November 2013 the Future of 3D conference was held in Aarhus, Denmark with 84 engaged participants and 8 exciting lectures. The following material is available from our day:

]]>
https://viscomp.alexandra.dk/?feed=rss2&p=2067 0
Elementacular Beta start! https://viscomp.alexandra.dk/?p=1995 https://viscomp.alexandra.dk/?p=1995#respond Tue, 10 Dec 2013 09:39:11 +0000 http://viscomp.alexandra.dk/?p=1995 We would like to invite you to participate in Elementacular beta test. We will start sending out beta mails to the people who have already signed up on our project webpage http://www.elementacular.com by ultimo tomorrow wednesday.

We hope that you will enjoy working with procedurally generated effects as much as we do!

]]>
https://viscomp.alexandra.dk/?feed=rss2&p=1995 0
Elementacular videos and Beta application opened https://viscomp.alexandra.dk/?p=1925 https://viscomp.alexandra.dk/?p=1925#respond Wed, 27 Nov 2013 09:02:37 +0000 http://viscomp.alexandra.dk/?p=1925 We have just released some videos showcasing our upcoming plugin for Autodesk Maya. Working with a visual effects and professional film maker does have its privileges.

Come take a look at how the tool is used at our vimeo channel at http://vimeo.com/channels/elementacular

Interested in trying it out? – apply for the beta starting soon at http://www.elementacular.com

]]>
https://viscomp.alexandra.dk/?feed=rss2&p=1925 0
The Future of 3D – conference https://viscomp.alexandra.dk/?p=1919 https://viscomp.alexandra.dk/?p=1919#respond Thu, 07 Nov 2013 14:17:02 +0000 http://viscomp.alexandra.dk/?p=1919 futureof3dlogo

3D is everywhere: smartphones deliver augmented reality in 3D, products are designed end-to-end in 3D, computer games have been 3D for a long time – and every type of video material is full of 3D special effects.

But what is the future of 3D?

In this conference we peek into the future of going from physical objects to 3D, visualizing them as accurately as possible, working efficiently with the production of 3D content, and how the technology affects the creative process. We would like you to join us for what will be not only a conference on the state-of-the-art 3D technology but a peek into the future of 3D.

see the program and reservation details here

]]>
https://viscomp.alexandra.dk/?feed=rss2&p=1919 0
The future of 3D! https://viscomp.alexandra.dk/?p=2007 https://viscomp.alexandra.dk/?p=2007#respond Mon, 28 Oct 2013 08:38:12 +0000 http://mettek.jensenskursist.dk/?p=2007  

We are lining up a number of interesting speakers and cases that show the future of 3D – technically and creatively.

At a spectacular full-day conference we will among other things focus on new types of rendering and computer vision and also demonstrate a brand new plugin for Autodesk Maya.
Please visit the Alexandra Institute for more information and registration.

 

Programme:
10:00-10:20: Introduction
Jesper Mosegaard
10:20-11:00: Physical simulation from water to hyper elastic objects
Sune Darkner, Assistant professor, DIKU
11:00-11:30: Fast and accurate rendering of translucent material – finally grape fruits and potatoes look nice
Jeppe R. Frisvad, associate professor, DTU, Toshiya Hachisuka, assistant professor, Aarhus University, and Thomas Kim Kjeldsen, Research and innovation specialist, the Alexandra Institute
11:30-12:00: Superfast 3D object scanning with structured light
Jakob Wilm, PhD student, DTU
12:00-12.45: Lunch
12:45-13:30: Elementacular  – a new generation of Maya plugin for interactive modelling and instant visualization of volumetric clouds and rocks
Christian Esbo Agergaard, Technical Director, Sunday Studio, and Jesper Børlum, Research and innovation specialist, the Alexandra Institute
13:30-14:15: 3D object scanning and augmentation
Prof. Dr. Didier Stricker, Augmented Vision, DFKI
14:15-14:45: Coffee break
14:45-15:15: Behind the animation short: “Rob ‘n’ Ron”
Peter Smith and Lars Ellingbø, Tumblehead
15:15-16:00 TBA

 

Please note that the programme will be continuously updated.

 

the_future_of_3d_arrangementb

]]>
https://viscomp.alexandra.dk/?feed=rss2&p=2007 0
Oculus Rift finally arrived https://viscomp.alexandra.dk/?p=1737 https://viscomp.alexandra.dk/?p=1737#respond Thu, 06 Jun 2013 08:11:06 +0000 http://viscomp.alexandra.dk/?p=1737 Even though we had to wait a very long time to get our hands on the newest VR technology, it didn’t let us down when it arrived! Putting on the helmet is like stepping into the world.

The vision and sensory systems work together in great harmony letting you naturally move around in the world. Let us know, at jesper.mosegaard@alexandra.dk, if you want a demo and talk about custom virtual reality applications

The picture shows Brian testing out the equipment.

OR

]]>
https://viscomp.alexandra.dk/?feed=rss2&p=1737 0
Elements – Workshop on result-oriented design https://viscomp.alexandra.dk/?p=1709 https://viscomp.alexandra.dk/?p=1709#respond Wed, 06 Mar 2013 10:13:42 +0000 http://viscomp.alexandra.dk/?p=1709 The shareplay foundation has granted 500.000 DKK to the project “Elements – Environmental visual effects through result-oriented design“. The project will try to tackle some of the challenges faced by the danish creative industry by making them more competetive. The project group consists of Sunday Studio – an Aarhus-based visual effects company – The Alexandra Institutte and the game company Javira.

We would like to invite you to participate in our first open workshop with the purpose of qualifying the project direction and to anchor the project in more Danish companies.

The workshop is on the 13th march 2013 at 1PM – 4PM at the Alexandra Institutte in meeting room Ada-333.
Sign up: http://www.doodle.com/7hqft2934eqswdn3

The main focus of the project is to build a software platform on which new techniques are able to facilitate quality improvements and faster production in the danish creative industry. By using result-oriented 3D-software we enable the artists to work directly on the final visual result and by doing so we allow the artists to be more creative.
We are going to give an introduction to what it could mean to be working using result-oriented 3D-software. Afterwards we would like the participating companies to join in – and tell us about the challenges you see in 3D software today.
We hope you will participate in our workshop and by doing so help us target the challenges faced by your company.

More information about the project can be seen here:

Artikel på Alexandra.dk: Aarhusianere vil udvikle smarte skyer og flammer til film

Artikel i Jyllands-Posten: Penge, der går op i røg

 

]]>
https://viscomp.alexandra.dk/?feed=rss2&p=1709 0
VFX Christmas highlights https://viscomp.alexandra.dk/?p=1525 https://viscomp.alexandra.dk/?p=1525#respond Tue, 27 Nov 2012 12:01:13 +0000 http://viscomp.alexandra.dk/?p=1525 The Computer Graphics Lab at the Alexandra Institute invites you to give yourself the Christmas present of attending this afternoon of VFX niceness. See exiting new technical possibilities from people in the heart of the digital content creation industry. Hope to see you there!

Invitation in pdf

Venue

19 December 2012 • 13:00 – 16:00

”Lille Auditorium”, INCUBA Science Park, Åbogade 15, 8200 Aarhus N

Registration to jesper.mosegaard@alexandra.dk

Plan

13:00 – 13:15 Introduction by Jesper Mosegaard, CG Lab, the Alexandra Institute
13:15 – 14:00 There and back again – a journey into VFX, Michael Bang, Aarhus University
14:00 – 15:00 OpenVDB, A Free Volumetric Toolkit For Visual Effects, Ken Museth, R&D FX Supervisor and Principle Engineer, Dreamworks Animation
15:00 – 15:15 Coffee and cake
15:15 – 16:00 Mystery guest, TBA

MICHAEL BANG

After completing a postdoc at Aarhus University in 2010-11, I was a research contractor in the research group at Weta Digital – the main visual effects vendor behind movies such as the Lord of the Rings trilogy and Avatar. I will describe some of the research challenges we were faced with during production on the movie Adventures of Tintin – Secret of the Unicorn. Solutions to the challenges were later published at some of the leading conferences and journals in computer graphics and include cutting edge results in rendering and simulation. In this talk I will provide an overview but focus on the results achieved in fluid simulation. I will also share some of my personal experience from working in the VFX industry and learning from the VFX wizards of middle earth. I have now returned to an assistant professor position at Aarhus University, and please note that since I am not a representative of Weta Digital, this talk will only cover material already in the public domain.

KEN MUSETH

Following the recent open sourcing of DreamWorks Animation’s sparse volume toolkit, OpenVDB and SideFX’s subsequent announcement to integrate it in its next major release of Houdini, this presentation is targeting early adopters that wish to experiment with the new technology. Fans of OpenVDB use the phrase “batteries included” to describe the fact that the library ships with a rich toolset of high-level volumetric processing and conversion tools that can be applied directly in VFX pipelines. The presentation will focus on three aspects of Ken Museth’s OpenVDB: 1) a description of its underlying data structures and its accompanying toolset, 2) its integration into Houdini as a first-class citizen, and 3) a tour of the existing Houdini nodes that are included in the open
source distribution.

 

]]>
https://viscomp.alexandra.dk/?feed=rss2&p=1525 0
Big Data Visualization Workshop https://viscomp.alexandra.dk/?p=1370 https://viscomp.alexandra.dk/?p=1370#respond Tue, 13 Nov 2012 08:52:53 +0000 http://viscomp.alexandra.dk/?p=1370 Do you know the real value of your data?

– Visualise your data and learn the true meaning and value of your data for you, your organisation and your partners.
At the exclusive hands-on workshop on Big Data Visualisation we show you how your data can be transformed from a big list of symbols to visualisations that can be understood, interpreted and fed into decision processes. 4 keynote speakers will guide us through a day of hands-on work-stations covering:

  1. Creating value from data through business models;
  2. Mapping the interactions between data and use;
  3. Creating beautiful and useful mock-ups of big data.

Each hands-on workstation will be manned by experts in the area, guiding the participants thorough a number of steps to develop a (1) Business Model Canvas, (2) Story Board about User Interactions and (3) Visualisation Mock-Up, based on your data and ideas.

Agenda

1000-1030 Welcome by Jesper Mosegaard and Mirko Presser
1030-1100 Marcelo Soria Rodriguez, BBVA “Financial Data Visualisation”
1100-1200 Workstations Round 1
1200-1300 Lunch
1300-1330 Børge Obel,  ICOA, “Organizations and Big Data”
1330-1430 Workstations Round 2
1430-1500 The City of Aarhus (TBA)
1500-1600 Workstations Round 3
1600-1630 Andreas Lykke-Olesen, Kollision, “Designing Interactive Communication”

The workshop will be held in Danish with some of the presentations in English. The attendance is limited to 30 persons with a first come first serve basis.

Sign-up

No later than the 23th of November 2012 on

http://viscomp.alexandra.dk/registration-for-big-data-visualization-workshop/

Venue

Wednesday 5th of December 2012
’Smedien’, Centralværkstedet
Værkmestergade 9
8000 Aarhus C

]]>
https://viscomp.alexandra.dk/?feed=rss2&p=1370 0
Molecular Visualization using OpenGL / GLSL https://viscomp.alexandra.dk/?p=1269 https://viscomp.alexandra.dk/?p=1269#respond Wed, 12 Sep 2012 08:55:49 +0000 http://viscomp.alexandra.dk/?p=1269  

This video demonstrates our real-time molecular visualization application written using OpenGL and GLSL. The video features three distinct visualizations: Stick-and-ball, Connolly surface and density plot. The application renders the molecule using image-based lighting combined with depth-of-field. Ambient occlusion and fog is further used to enhance the perception of depth. The Connolly surface can be dynamically recreated when changing the orbital or probe radius. When recreating the Connolly surface the ambient occlusion is dynamically updated. The density plot, which features five separate density fields, is composited onto the rasterized geometry using raymarching.

The application is part of a presentation which will be given at Symposium on Scientific Visualization held on September 25th – 26th, 2012 at The Royal Danish Academy of Sciences and Letters in Copenhagen.

]]>
https://viscomp.alexandra.dk/?feed=rss2&p=1269 0