Author: Jesper Mosegaard

Do you know the real value of your data? – Visualise your data and learn the true meaning and value of your data for you, your organisation and your partners. At the exclusive hands-on workshop on Big Data Visualisation we show you how your data can be transformed from a big list of symbols to visualisations that can be understood, interpreted and fed into decision processes. 4 keynote speakers will guide us through a day of hands-on work-stations covering: Creating…

We love doing massive acceleration of software through utilization of the modern GPU, and have been doing it from the very start of this approach to high performance computing. We have just been selected by Nvidia to be on the official list of CUDA consultants, trainers and software developers. http://www.nvidia.com/object/cuda_consultants.html

  This video demonstrates our real-time molecular visualization application written using OpenGL and GLSL. The video features three distinct visualizations: Stick-and-ball, Connolly surface and density plot. The application renders the molecule using image-based lighting combined with depth-of-field. Ambient occlusion and fog is further used to enhance the perception of depth. The Connolly surface can be dynamically recreated when changing the orbital or probe radius. When recreating the Connolly surface the ambient occlusion is dynamically updated. The density plot, which features…

Alexandra Instituttet søger en halvtids Technical Director / Technical Artist / Grafisk-altmuligmand, der kan spille med på et højt fagligt niveau på kanten af forskningen inden for computergrafik – med anvendelse i erhvervslivet. Du vil blive tilknyttet det lab de beskæftiger sig med IT og computergrafik – se eventuelt https://viscomp.alexandra.dk/. Kompetencer: Du skal kunne favne meget bredt fagligt, da du vil være vores første grafiker i labbet. Vi forventer du brænder for din faglighed, og har evnen til at arbejde…

As part of an ongoing research project we decided to see how far we could push real-time volume rendering using only GLSL shaders. The video shown here demonstrates some of the supported features such as: Multiple iso-surface shading Density plotting Arbitrary oriented contour planes Arbitrary oriented cutting plane The shown video is running on an explicit dataset 256^3 4x16bit floating data on a Nvidia GTX470 graphics card.   [vimeo]http://vimeo.com/44234825[/vimeo]

(In danish) Er du i et firma indenfor IT, visuel indholdsproduktion, computergrafik eller smartphones ? Vi har brug for dine kommentarer på vores forslag til at opbygge ny viden og serviceydelser til gavn for danske virksomheder indenfor disse områder. Dit indlæg kan være ligefra “det støtter vi” til uddybende forklaring og kritik – og din mening er vigtig i forhold til at sikre en finansiering af vores aktivitetsforslag. På forhånd tak 🙂 It værktøj til effektiv og højkvalitets visuel indholdsproduktion…