Tag: Physics simulation

In this project we helped Xcelgo with a brand new custom DirectX 11 renderer as a replacement of their existing fixed function DirectX 9.0 renderer. Xcelgo provides virtual automation software for 3D modeling along the cycle of automated material handling systems – Like airport baggage handling or larger warehouse storage systems. The purpose of their product is to eliminate the risks involved in building these large and very expensive systems, by allowing simulation and modelling of the system up front…

We’ve been working on the Elements project for a few months now and we wanted to share the current status of our work. On the initial workshop, it was decided to focus on tools for creating, modeling and rendering clouds in real-time. The tools should support both quick-and-dirty workflows for backdrops as well as be able to handle flying through clouds for more dynamic shots. The participants of the workshop wanted to be able to model using traditional geometry, so…

The shareplay foundation has granted 500.000 DKK to the project “Elements – Environmental visual effects through result-oriented design“. The project will try to tackle some of the challenges faced by the danish creative industry by making them more competetive. The project group consists of Sunday Studio – an Aarhus-based visual effects company – The Alexandra Institutte and the game company Javira. We would like to invite you to participate in our first open workshop with the purpose of qualifying the…

We have been asked quite a lot about the Oriented Particles approach to physically based simulation, where particles besides position and velocity also have an ellipsoid shape, an orientation and an angular velocity. So we decided to do a small c++ demo in 2D of how it can be done in practice. Basically what the demo show is a somewhat simplified version of our Oriented Particles Christmas Card. The demo is a standard GLUT/OpenGL application but it can also be…

We have been asked quite a lot about the Oriented Particles approach to physically based simulation, where particles besides position and velocity also have an ellipsoid shape, an orientation and an angular velocity. So we decided to do a small c++ demo in 2D of how it can be done in practice. Basically what the demo show is a somewhat simplified version of our Oriented Particles Christmas Card. The demo is a standard GLUT/OpenGL application but it can also be…

To warm up for Christmas we decided to create a small interactive Christmas card for all of you. The interactive part is based on a 2D version of the Oriented Particles approach to realtime physics simulation. The card was implemented using our Alexandra Physics Engine in c++ and cross-compiled to javascript using emscripten. The card has been reported to work on most systems in Chrome and Firefox but some systems lack the required WebGL capabilities. You can try if it works…