Tag: voxelization

“Welcome computer graphics interested stranger!”  This is the first installment of a my little tutorial series on mesh to sparse voxel conversion. Conversions between different representations are well described in articles and could be considered trivial. But there are always some challenges involved when trying to implement these kind of things. And it is often the case that reference implementations require a lot of dependencies. So i have tried to compile something that could proves useful into a small an detached code chunk…