Inspired by the Elementacular project, we’ve been working with the animation and illustration company Mediafarm to develop a similar procedural method for designing cellular and organic surfaces. The method uses hardware tessellation to displace an input surface in the normal direction. The displacement is specified using displacement curves combined with a number of “cell types” which define a certain look. Here’s a before-and-after shot of our cellular material: Here’s another couple of examples, which show that we can apply our…
Tired of playing Battlefield, and have a nice GPU with a lot of idle clock cycles. Why don’t you try the MineWizard? A glsl based ray-tracer that allow you to conjure beautiful images of you Minecraft worlds. “But why was this created ?” There is not a reason for everything in this world and it still remains a mystery why. But clearly someone has too much spare time.. To proceed please roll a dice 6 to test your luck! If…
We would like to invite you to participate in Elementacular beta test. We will start sending out beta mails to the people who have already signed up on our project webpage http://www.elementacular.com by ultimo tomorrow wednesday. We hope that you will enjoy working with procedurally generated effects as much as we do!
We have just released some videos showcasing our upcoming plugin for Autodesk Maya. Working with a visual effects and professional film maker does have its privileges. Come take a look at how the tool is used at our vimeo channel at http://vimeo.com/channels/elementacular Interested in trying it out? – apply for the beta starting soon at http://www.elementacular.com
Per request we made a video showcasing the workflow when working with the procedural rock modeling tool.