As part of the GPGPU course at the University of Aarhus in 2005 we developed a very simple set of base-classes for General Purpose Computation using the Graphics Processing Unit (GPGPU) through OpenGL, Nvidia CG, and either framebuffer objects or PBuffers for render-to-texture functionality. Today you should ideally use Nvidia CUDA or OpenCL for GPGPU – but the code might still be of interest for older hardware or a pure OpenGL/CG based approach to GPGPU: SimpleReactionDiffusion (framebuffer_object).zip The archive file…