Tag: Scene rendering

As I (red: Jesper Børlum previous employee), was looking through the presentations from Siggraph Asia 2014, one presentation in particular caught my eye. Tristan Lorachs presentation on Nvidias upcoming manual Command-List OpenGL extension. With all the focus on reducing the CPU-side driver overhead in the current graphics APIs this last year, and the upcoming new rendering APIs (AMDs Mantle, Microsoft DirectX 12, Apple Metal), I decided to make an overview of the current recommendations for scene rendering using core OpenGL…