Author: Jesper Mosegaard

As outlined in a previous post we have developed a customized plug-in for Maya which assists MediaFarm in creating compelling cellular surface geometry. We have just received some initial results from one of their productions. The photo above shows a still from the final result. The contributions of our plug-in are highlighted in the image below. MediaFarm on the results: “All in all, cooperation with the Alexandra Institute has provided us with some tools, which in certain situations have enabled us…

On the 29th of November 2013 the Future of 3D conference was held in Aarhus, Denmark with 84 engaged participants and 8 exciting lectures. The following material is available from our day: Intro by Jesper Mosegaard, Computer Graphics Lab, Alexandra Institute Augmented Vision by Didier Stricker, Augmented Vision, DFKI Build Your Own 3D Scanner by Jakob Wilm, DTU Compute Elementacular by Jesper Børlum, Computer Graphics Lab, Alexandra Institute Handheld 3D color scanning by Peter Dahl, 3Shape The short-film presented by…

We would like to invite you to participate in Elementacular beta test. We will start sending out beta mails to the people who have already signed up on our project webpage http://www.elementacular.com by ultimo tomorrow wednesday. We hope that you will enjoy working with procedurally generated effects as much as we do!

We have just released some videos showcasing our upcoming plugin for Autodesk Maya. Working with a visual effects and professional film maker does have its privileges. Come take a look at how the tool is used at our vimeo channel at http://vimeo.com/channels/elementacular Interested in trying it out? – apply for the beta starting soon at http://www.elementacular.com

3D is everywhere: smartphones deliver augmented reality in 3D, products are designed end-to-end in 3D, computer games have been 3D for a long time – and every type of video material is full of 3D special effects. But what is the future of 3D? In this conference we peek into the future of going from physical objects to 3D, visualizing them as accurately as possible, working efficiently with the production of 3D content, and how the technology affects the creative…

Visualisation and interaction have a wide range of applications within e.g. science, education, communication, construction, medicine, culture, experiences and computer games.