Tag: maya

As outlined in a previous post we have developed a customized plug-in for Maya which assists MediaFarm in creating compelling cellular surface geometry. We have just received some initial results from one of their productions. The photo above shows a still from the final result. The contributions of our plug-in are highlighted in the image below. MediaFarm on the results: “All in all, cooperation with the Alexandra Institute has provided us with some tools, which in certain situations have enabled us…

Modeling boulders and other detailed rock formations can be a challenging and time-consuming task for 3D artists.