Tag: Graphics on mobile devices

In our Advanced Technology Foundation project “FutureSonic”, we recently presented two papers at the 2014 IEEE International Ultrasonics Symposium together with our research partners at the Technical University of Denmark. The first paper [1] presents how ultrasound images can be computed efficiently on GPUs and on multicore CPUs that support Single Instruction Multiple Data (SIMD) extensions. We were able to accelerate a reference implementation in C from around 700 ms/frame to 5.4 ms/frame using the same multicore CPU. The speedup…

We have just released a 3D graph visualization javascript tool for visualizing position based height data incapsulated in a webpage. At construction time an array of longitude, latitude and altitude is passed to the tool, which generates the basic graph. In an additional argument static markers can be added to the graph. These markings can be interval markings placed several times along the distance the graph represent or just once. Markings can be a custom image or a default dot…

Augmented reality is your digital layer on reality. With augmented reality you have new opportunities to develop your products, to involve your users and to create branding. The National Gallery of Denmark, Redia and the Alexandra Institute developed an app that could bring a Hammershøi painting to life. We have been involved right from the start and we take part in the latest research. Therefore you will be 3-5 years ahead of your competitors if you collaborate with us.  

(In danish) Er du i et firma indenfor IT, visuel indholdsproduktion, computergrafik eller smartphones ? Vi har brug for dine kommentarer på vores forslag til at opbygge ny viden og serviceydelser til gavn for danske virksomheder indenfor disse områder. Dit indlæg kan være ligefra “det støtter vi” til uddybende forklaring og kritik – og din mening er vigtig i forhold til at sikre en finansiering af vores aktivitetsforslag. På forhånd tak 🙂 It værktøj til effektiv og højkvalitets visuel indholdsproduktion…

We have just released our first IPad application – RenderDuck. The app is based on intern tests of shader capabilities and UI on the IPad, but now we were at it we made the tests into a small free app.