This is some of our latest coding, we have been trying to implement a cool technique called Light propagation volumes, that essentially can calculate diffuse and glossy light reflections. and thereby add some global illumination in form of indirect light to your rendering.
The technique is described in these papers: Light_Propagation_Volumes.pdf and the recent paper : http://www.vis.uni-stuttgart.de/~dachsbcn/download/lpv.pdf
In the video we experiment with glossy reflections by using ray marching in the reflected direction as described in the papers.


Gregory
Mar 8, 2010
Do you plan to publish a tutorial about that technique in a near future?
Linda
May 16, 2011
Wow This is cool..Do you intend to let people know about the coding?