Tag: Realistic Rendering

  This video demonstrates our real-time molecular visualization application written using OpenGL and GLSL. The video features three distinct visualizations: Stick-and-ball, Connolly surface and density plot. The application renders the molecule using image-based lighting combined with depth-of-field. Ambient occlusion and fog is further used to enhance the perception of depth. The Connolly surface can be dynamically recreated when changing the orbital or probe radius. When recreating the Connolly surface the ambient occlusion is dynamically updated. The density plot, which features…

As part of an ongoing research project we decided to see how far we could push real-time volume rendering using only GLSL shaders. The video shown here demonstrates some of the supported features such as: Multiple iso-surface shading Density plotting Arbitrary oriented contour planes Arbitrary oriented cutting plane The shown video is running on an explicit dataset 256^3 4x16bit floating data on a Nvidia GTX470 graphics card.   [vimeo]http://vimeo.com/44234825[/vimeo]

(In danish) Er du i et firma indenfor IT, visuel indholdsproduktion, computergrafik eller smartphones ? Vi har brug for dine kommentarer på vores forslag til at opbygge ny viden og serviceydelser til gavn for danske virksomheder indenfor disse områder. Dit indlæg kan være ligefra “det støtter vi” til uddybende forklaring og kritik – og din mening er vigtig i forhold til at sikre en finansiering af vores aktivitetsforslag. På forhånd tak 🙂 It værktøj til effektiv og højkvalitets visuel indholdsproduktion…

This video demonstrates our experiment with progressive photon mapping. But this time combined with a really fast bvh rebuilder. This way the user can play around with all objects in the scene and the lighting geometry. This gives a nice preview of the light distribution and caustic effects.    

Merry Christmas to you all out there. Do you want to stress your computer a bit during the holidays. Then please try our new Christmas path-tracing demo. Download the Tech Demo

Welcome to a day with talks on Accelerating Computations. On 15 December 2011 the Computer Graphics Lab at the Alexandra Institute in Aarhus will host a conference on the core aspects of accelerating computations. This research conference will be divided into a technical part called Technical Talks in the morning and a business-oriented part called Applications Talks in the afternoon. The conference is free and you can participate either in the Technical Talks, the Applications Talks or both. Keynote speaker…