As part of an ongoing research project we decided to see how far we could push real-time volume rendering using only GLSL shaders. The video shown here demonstrates some of the supported features such as:

  • Multiple iso-surface shading
  • Density plotting
  • Arbitrary oriented contour planes
  • Arbitrary oriented cutting plane

The shown video is running on an explicit dataset 256^3 4x16bit floating data on a Nvidia GTX470 graphics card.



Fun with oriented particles (do knot try this at home).
Paper Accepted for SCA 2012