Visual Computing Lab development blog

The Alexandra Institute

The shareplay foundation has granted 500.000 DKK to the project “Elements – Environmental visual effects through result-oriented design“. The project will try to tackle some of the challenges faced by the danish creative industry by making them more competetive. The…

We have been asked quite a lot about the Oriented Particles approach to physically based simulation, where particles besides position and velocity also have an ellipsoid shape, an orientation and an angular velocity. So we decided to do a small…

We have been asked quite a lot about the Oriented Particles approach to physically based simulation, where particles besides position and velocity also have an ellipsoid shape, an orientation and an angular velocity. So we decided to do a small…

We recently published a pathtracer that runs in JavaScript and WebGL (link). The WebGL pathtracer is inspired by a pathtracer that we previously implemented in C++ with OpenGL shaders written in the OpenGL Shading Language (GLSL) 3.3. However, since WebGL…

We present our newest gpu accelerated raytracer that runs entirely in JavaScript and WebGL. You can try a live demo by clicking the button below, but be sure that you have read the requirements at the bottom of the page…

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