Visual Computing Lab development blog

The Alexandra Institute

We are happy to announce that Karsten Noe has signed the letter of appointement, and will thus join the computer graphics group at the Alexandra Institute from the 1st of august 2009. Karsten was previously a PhD student (expecting a…

The Visible Ear Simulator website is available. Download of the free-ware version will be available soon: http://www.alexandra.dk/ves/

The real-time simulation of congenital heart surgery has been a research project since 2003. We have successfully designed and implemented a very detailed cardiac surgical simulation through the utilization of the GPU for general purpose calculations, e.g. soft tissue deformation…

As part of the GPGPU course at the University of Aarhus in 2005 we developed a very simple set of base-classes for General Purpose Computation using the Graphics Processing Unit (GPGPU) through OpenGL, Nvidia CG, and either framebuffer objects or…

This post will try to explain how to implement a GPU based raycasting render, using open GL and Nvidia’s CG. This tutorial assumes some experiance with OpenGl and vertex-fragment shaders. First of all why do we need this algortihm? Because…

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