We are playing around with our CUDA ray tracing software. The design philosophy is to create a real-time ray tracing experience that allows the user to play with the visual parameters and get an instant feedback. This is not something…
In this tutorial I will give an easy and intuitive explanation on how to code a cloth simulator using Newtons second law, Verlet integration, and iterative constraint satisfaction. I do not expect you to know these terms – or physics…
Here is a tech demo of our Cuda smoke visualizer software. The software demonstrates real-time interaction and visualization with a smoke data set. It is possible to adjust several parameters such as density and lighting position. To download press HERE.
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