Screenshot from our Lightsky ray tracer

Screenshot from our Lightsky ray tracer

We are  playing around with our CUDA ray tracing software. The design philosophy is to create a real-time ray tracing experience that allows the user to play with the visual parameters and get an instant feedback. This is not something revolutionary but ray tracing is such a flexible rendering technique, so the basic software can be used in a lot areas. In this demo the user can change and update the material properties at runtime.

We finally found a decent model 🙂 .

Refraction and diffuse materials

Refraction and diffuse materials, rendering time 45 sec.

But we still like some good old programmers art. The above image is a rendering that uses ambient occlusion together with classic ray tracing.

No ray tracing post without Sponza!

No ray tracing post without Sponza!

Mosegaards Cloth Simulation Coding Tutorial
4. DIVISION

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