Visual Computing Lab development blog

The Alexandra Institute

We have been working on a customizable, artist-friendly way of specifying particle velocities for particle systems in Unity. The built-in particle system animator only allows for a very limited range of motions, and it would be really hard to make…

As part of the Danfoss-experience project we have been working for the last couple of months on many interesting effects for illustrating the application of Danfoss products digitally. One of the more successful effects that we have produced is a…

We have just released our first IPad application – RenderDuck. The app is based on intern tests of shader capabilities and UI on the IPad, but now we were at it we made the tests into a small free app.

We have been experimenting with image based lighting and importance sampling of a HDRI maps – as well as unifying our various ray trace related techniques into a single framework (codename: Cyclops). This framework is to be used for some…

Are you a world-class computer graphics programmer or researcher? We have a job opening in Copenhagen in the Computer Graphics Lab. You should have software development experience within ray tracing and image analysis – research experience is preferred. For more…

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