Visual Computing Lab development blog

The Alexandra Institute

Recently the Danish Ministry of the Interior and Health published a lot of key figures about Danish municipalities on a new web page ( http://www.noegletal.dk ). We put a little effort into making a pipeline capable of  turning all those numbers…

After Toshiyas visit we finally got around to implement a cuda version of his great progressive photon mapping. It needs a lot of photons to converge, but it is really cool for caustics!

A teaser showing off our newest research project result on real-time subsurface scattering.

About a month ago we wrote about our shader-based heat shimmer effect. Another effect we developed for the Danfoss-experience project is illustrated in the video below. It tries to reproduce the effect of a window or mirror steaming up entirely…

Our first Unity extension – Particle Director – just went live on the Unity Asset Store today. It is a tool for specifying custom particle velocities for particle systems. With it you are able to specify motion of the particles…

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