Visual Computing Lab development blog

The Alexandra Institute

I am attending the premier computer graphics conference Siggraph this year – together with some colleagues. Let me know if you want to meet-up in Vancouver between the 10th and 14th of August 2014 or if you want an overview…

I am very happy to announce that the Elementacular Maya plug-in for interactive modelling and rendering of high quality clouds has been release in an Early Adopters Version (64 bit windows, Maya 2013-2015, OpenGL 4.4). The entire Lab is very…

As outlined in a previous post we have developed a customized plug-in for Maya which assists MediaFarm in creating compelling cellular surface geometry. We have just received some initial results from one of their productions. The photo above shows a still…

Inspired by the Elementacular project, we’ve been working with the animation and illustration company Mediafarm to develop a similar procedural method for designing cellular and organic surfaces. The method uses hardware tessellation to displace an input surface in the normal…

Its been a while since we received a developer preview of Kinect 2 for windows, but we forgot to let you all know about it. It came in a decorated box. Well protected. All shiny and street with it’s stickers…

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