We won the Best Paper award! Yay!
As part of an ongoing research project we decided to see how far we could push real-time volume rendering using only GLSL shaders. The video shown here demonstrates some of the supported features such as: Multiple iso-surface shading Density plotting…
Hi everybody, Recently we have spent some more time on real-time physics simulation. One of the things we have been working on can be seen in this video of a real-time volumetric simulation of an elastic torus knot. The simulation…
(In danish) Er du i et firma indenfor IT, visuel indholdsproduktion, computergrafik eller smartphones ? Vi har brug for dine kommentarer på vores forslag til at opbygge ny viden og serviceydelser til gavn for danske virksomheder indenfor disse områder. Dit…
This video demonstrates our experiment with progressive photon mapping. But this time combined with a really fast bvh rebuilder. This way the user can play around with all objects in the scene and the lighting geometry. This gives a nice…

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