Some pictures and videos from our own gpu-raytracer which is physically based and currently supports path tracing and stochastic progressive photon mapping with a variety of different materials.

The left statue is made of rough glass , the middle is an imitation of plastic/wax and the right statue is copper (using sopra nk-values).

Full spectral rendering using stochastic progressive photon mapping.

A comparison between pathtracing and sppm after two minutes of rendering. Click the image to see a video-capture of the rendering.

Interactive infographics in WebGL
Big Data Visualization Workshop

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