Our first attempt to use photonmapping in our Cuda raytracer, 300 samples pr pixel, 1200×800, final image rendering time 65 secs.
Here is the famous sponza scene in a 400 pixel pr sample rendering, without and with photonmapping. At this moment this takes a few minutes
to render, but we hope to improve on the rendering time when we learn a little more about CUDA.
orzech
Sep 20, 2009
Hello!
Impressive work! You are 1st in google rank for “photon mapping CUDA” 🙂 Would it be possible to share part of your Cuda raytracer for educational purposes?
Thanks and keep up the good job!
pablo
Jun 23, 2011
Hello, are you available for freelance projects with CUDA?
thanks and regards
admin
Jun 24, 2011
yes, we are available, please contact jesper.mosegaard@alexandra.dk